A state table contains a list of state table entries (State Table Entry), which defines the behavior of the state machine. The state table contains a special entry called initial state entry from which each state machine starts its operation. It is expected that the list of state table entries are constucted in the constructor by using AddStateTableEntry() and AddWildcardStateTableEntry() functions. Each state table is defined as a static class and the single object instance are shared among multiple instances of state machines that use the state table.
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